Control Debuffs¶
Control debuffs prevent a fighter from completing part or all of its normal
turn. Cowculator supports skip_turn and skip_action, which affect battle
flow differently.
skip_turn¶
skip_turn consumes one global battle turn without giving the affected fighter
a normal turn. Only active skip_turn statuses decrease their duration.
The effect waits until that fighter's turn meter is ready. It does not consume a turn while another fighter is eligible to act first.
The fighter's personal turn, meter, resources, ordinary statuses, DOT, passive effects, and skill rotation remain unchanged.
Example
A fighter has a two-turn skip_turn debuff and a two-turn attack buff. After
one skipped turn, skip_turn has one turn left, while the attack buff still
has two.
skip_action¶
skip_action allows the fighter's normal turn to proceed but prevents active
skill selection and execution. DOT and per-turn passives still run near the
start of the turn. Regeneration, turn-meter consumption, and ordinary status
expiry still run at turn end.
The skill rotation does not advance because no skill is selected.
Note
Cowculator checks skip_action at turn start. If a one-turn skip_action
expires at the end of that turn, it still blocks the skill for that turn.
Behavior comparison¶
| Behavior | skip_turn |
skip_action |
|---|---|---|
| Consumes a global battle turn | Yes | Yes |
| Advances the fighter's personal turn | No | Yes |
| Reduces turn meter after the turn | No | Yes, if the battle remains active |
| Applies DOT | No | Yes |
| Ticks ordinary status durations | No | Yes |
| Runs per-turn passive effects | No | Yes |
| Regenerates health and energy | No | Yes, if the battle remains active |
| Selects or advances the active skill | No | No |
| Decreases the control duration | Yes | Yes |
See How a battle progresses for the full turn sequence.