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Control Debuffs

Control debuffs prevent a fighter from completing part or all of its normal turn. Cowculator supports skip_turn and skip_action, which affect battle flow differently.

skip_turn

skip_turn consumes one global battle turn without giving the affected fighter a normal turn. Only active skip_turn statuses decrease their duration.

The effect waits until that fighter's turn meter is ready. It does not consume a turn while another fighter is eligible to act first.

The fighter's personal turn, meter, resources, ordinary statuses, DOT, passive effects, and skill rotation remain unchanged.

Example

A fighter has a two-turn skip_turn debuff and a two-turn attack buff. After one skipped turn, skip_turn has one turn left, while the attack buff still has two.

skip_action

skip_action allows the fighter's normal turn to proceed but prevents active skill selection and execution. DOT and per-turn passives still run near the start of the turn. Regeneration, turn-meter consumption, and ordinary status expiry still run at turn end.

The skill rotation does not advance because no skill is selected.

Note

Cowculator checks skip_action at turn start. If a one-turn skip_action expires at the end of that turn, it still blocks the skill for that turn.

Behavior comparison

Behavior skip_turn skip_action
Consumes a global battle turn Yes Yes
Advances the fighter's personal turn No Yes
Reduces turn meter after the turn No Yes, if the battle remains active
Applies DOT No Yes
Ticks ordinary status durations No Yes
Runs per-turn passive effects No Yes
Regenerates health and energy No Yes, if the battle remains active
Selects or advances the active skill No No
Decreases the control duration Yes Yes

See How a battle progresses for the full turn sequence.