Skip to content

StatsUp Buffs

A StatsUp (stats_up) buff increases one or more fighter stats for a set duration. Choose it when a skill should temporarily improve offence, defence, speed, regeneration, or another supported stat.

Each configured value is added to the fighter's effective multiplier. For example, an attack value of 0.5 increases the affected attack contribution by 50%.

Supported stats

StatsUp can modify these stats:

  • attack
  • defence
  • speed
  • critical_damage
  • critical_rate
  • critical_resistance
  • damage_reduction
  • damage_multiplier
  • health_regen_1 (regen based on max HP)
  • health_regen_2 (regen based on current HP)
  • energy_regen_1 (regen based on max energy)
  • energy_regen_2 (regen based on current energy)

After all stat buffs and debuffs are combined, effective speed cannot fall below 1. Attack and damage multiplier cannot fall below 0, critical damage cannot fall below 1, and damage reduction stays between 0 and 1.

See Status stacking for how status instances combine.

Looking for exact fields?

Use the OpenAPI reference for the complete StatsUp schema and validation rules.