Fighters in Cowculator¶
Fighters are your fighters, heroes, villains, and everything in between. They’re the main combatants in Cowculator’s battle system, each with a set of stats and attributes that shape how battles play out.
Attributes¶
Every fighter has these attributes:
| Attributes | Description |
|---|---|
health |
How much damage a fighter can take before being defeated. |
energy |
Resource used to activate skills. |
attack |
Base damage output for offensive skills. |
defense |
Reduces incoming damage from attacks. |
speed |
Determines how quickly a fighter’s turn meter fills which results in how often they act. |
critical_damage |
Bonus damage dealt on a critical hit. |
critical_rate |
Chance to land a critical hit. |
critical_resistance |
Reduces the chance of receiving a critical hit. |
dot_reduction |
Percentage reduction of DOT damage. |
damage_reduction |
Percentage reduction of incoming damage. |
damage_multiplier |
Multiplies the damage dealt. |
health_regen_1 |
Health regeneration based on max HP at the end of each turn. |
health_regen_2 |
Health regeneration based on current HP at the end of each turn. |
energy_regen_1 |
Energy regeneration based on max HP at the end of each turn. |
energy_regen_2 |
Energy regeneration based on max HP at the end of each turn. |
passive |
List of passive skills to perform in the battle. |
skills |
List of skills to perform in the battle. |
default_skill |
A fallback skill used when the PLAYER cannot afford the energy cost of its intended skill. |
Info
Please see:
- Damage Calculation on the damage formula and
- API Documentation for the full schema.