Cowculator
Overview
Cowculator is a plug-and-play battle calculation engine designed for turn-based games where the order of skills matters. You provide the stats and a list of skills (in the order they should be executed), and Cowculator simulates the full battle sequence for you — from start to finish.
Whether it’s an RPG, idle battler, or card game, Cowculator handles the logic so you can focus on crafting the world and gameplay experience.
What Kind of Games Can You Build?
Cowculator is built for turn-based games where strategy comes from planning ahead. It's a perfect fit for:
- Turn-based strategy games where every move counts.
- Card battlers with flashy combos and skill chains.
- Idle RPGs with auto-combat based on skill presets.
- PvP simulators where skills fire off in sequence.
- Any game where stats + skill order = outcome.
How It Works
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Bring Your Fighters
You provide each character’s stats (like HP, speed, attack) and their skill list in a specific order.
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Tick, Tick... Boom
Each player has a turn meter that fills up over time, based on their speed. When it's full, they perform the next skill in their sequence.
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Auto-Battle All the Way
Cowculator runs the whole thing automatically, skill by skill, until there’s a clear winner (or it’s a draw). No buttons to mash, no actions to pick mid-fight — it's all about what you planned ahead of time.
You set up your fighters, their stats, and their skills. Cowculator takes care of the rest — simulating every turn, every attack, every heal, and every status effect. You get a full battle log to replay, animate, or narrate in your game.
Why Cowculator?
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Decoupled Awesomeness
- Keep It Separate: Let your game focus on being fun while Cowculator handles the math. It's like having a dedicated battle butler.
- Plug and Play: Just call our API, and voilà! No need to reinvent the wheel (or the sword).
- One for All: Use it for one game, two games, or a hundred games. Cowculator doesn't mind sharing.
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For Game Devs Who Love Simplicity
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Stay in the Zone: Focus on crafting amazing gameplay while we handle the nitty-gritty battle stuff.
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Easy Peasy Integration: Our REST API is so simple, even your pet dragon could use it.
- Scale Like a Pro: Need to handle a million battles? No problem. Cowculator scales like a champ.
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Where It Shines
Cowculator thrives in any game where:
- Players build a skill sequence before battle
- Battles are automated and stat-driven
- Turn timing and speed matter
- You want clean, consistent, replayable results
Try it out
Try out the API here!