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Status

Status represents a buff or debuff applied to a fighter. The effect of a Status can modify stats, restrict actions, deal damage over time, or provide utility effects.

Status Types

  • Buffs: Positive effects (i.e., stat increases, shields, attack modifiers).
  • Debuffs: Negative effects (i.e., stat reductions, control effects, DOT).

Supported Buffs

  • StatsUp: Increases one or more stats.
  • Utility: Provides non-stat benefits (i.e., shield).
  • AttackModifier: Modifies attack behavior (i.e., lifesteal, double attack).

Supported Debuffs

  • StatsDown: Reduces one or more stats.
  • Control: Restricts fighter actions (skip turn, skip action).
  • DOT: Deals damage over time.

Notes

See ApplyStatus on how to apply buff/debuff and BattleResult to know how buff or debuff looks like in the battle result.