Status¶
Status represents a buff or debuff applied to a fighter. The effect of a Status can modify stats, restrict actions, deal damage over time, or provide utility effects.
Status Types¶
- Buffs: Positive effects (i.e., stat increases, shields, attack modifiers).
- Debuffs: Negative effects (i.e., stat reductions, control effects, DOT).
Supported Buffs¶
- StatsUp: Increases one or more stats.
- Utility: Provides non-stat benefits (i.e., shield).
- AttackModifier: Modifies attack behavior (i.e., lifesteal, double attack).
Supported Debuffs¶
- StatsDown: Reduces one or more stats.
- Control: Restricts fighter actions (skip turn, skip action).
- DOT: Deals damage over time.
Notes
See ApplyStatus on how to apply buff/debuff and BattleResult to know how buff or debuff looks like in the battle result.